Hull & Ledger
A downloadable solo RPG
You run a four-person salvage crew and a second-hand tug that owes 90,000 to Hallam & Vey Mutual Credit. You have twelve contracts to clear the note. Take a job, fly it, get paid, then spend downtime at Pell's Yard fixing the hull, treating the crew and making a payment. When the twelfth contract is done the whole balance falls due, and the crew goes aboard one last derelict, the Margery Hale.
Checks are d6 pools: every 5 or 6 is a hit. Crew members gather stress and harm, crack under pressure and sometimes die. The tug burns fuel and takes damage to its Hull. The lender keeps count on the Ledger.
What's in the 51-page book:
- Rules with a contract played out start to finish, and a sample crew ready to fly
- 24 contract cards in four job types (Breach, Haul, Extract, Hunt) and 12 twist cards to print and cut
- A derelict generator with 36 rooms, 36 salvage results and the Wake, plus map sheets
- The twelve-contract campaign with a brief and a log question for each, the Margery Hale finale with its own map and rooms, and four endings
- A d66 table of log prompts, one question to answer after every job
- Crew, ship, job and manifest sheets, the Ledger, a downtime log and a two-page quick reference
A contract takes 30 to 45 minutes. A full campaign runs about eight hours over as many sittings as you like.
| Published | 4 days ago |
| Status | Released |
| Category | Physical game |
| Author | Lilith |
| Tags | campaign, Dice, Print & Play, salvage, Sci-fi, solo, Space, spaceship, tabletop-role-playing-game, Tabletop role-playing game |
| Average session | About a half-hour |
| Languages | English |
| AI Disclosure | AI Assisted, Graphics, Text |
Purchase
In order to download this solo RPG you must purchase it at or above the minimum price of $7.99 USD. You will get access to the following files:



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